International Association of Educators   |  ISSN: 2834-7919   |  e-ISSN: 1554-5210

Original article | International Journal of Progressive Education 2022, Vol. 18(4) 175-190

A Study on the Relationship Between Secondary School Students' Digital Game Addiction Awareness and Participation Motivation to Physical Activity

Bekir Çar & Aziz Onurhan Ahraz

pp. 175 - 190   |  DOI: https://doi.org/10.29329/ijpe.2022.459.13   |  Manu. Number: MANU-2112-21-0003

Published online: August 01, 2022  |   Number of Views: 117  |  Number of Download: 292


Abstract

This study is conducted so as to investigate the relationship between secondary school students` digital game awarenees(SDGA) and participation motivation to physical activity (PMPA). 456 female and 241 male  secondary school students studying in the Keçiören district of Ankara participated voluntarily. Personel information form, Digital Game Addiction Awareness Scale(DGAAS) developed by Tekkurşun-Demir ve Cicioğlu (2020) and Participation motivation to physical activity Scale(PMPAS) developed by Tekkurşun-Demir ve Cicioğlu (2018) are employed as data collection set. In the analysis of the data obtained, mean( ), standart deviation(sd), percentage(%) and frequency(n) values are utiSecondary Schoold. The pearson product-moment correlation coefficient in pearson correlation analysis, ANOVA in one-way analysis of variance and T-Test in unrelated samples were used. While statistically significant differences were found the relationship between secondary school students' PMPA, SDGA and gender, educational level of father and daily technology usage(p<0,05), the relationship with gender and educational level of mother was trivial (p<0,05); In sum, study results demonstrate that there is a positive and significant relationship between PMPA  of secondary school students and the SDGA. In other words, as students' awareness of digital game addiction increases, participation motivation to physical activity increase.

Keywords: Physical Activity(PA), Digital Game(DG), Awareness, Motivation


How to Cite this Article?

APA 6th edition
Car, B. & Ahraz, A.O. (2022). A Study on the Relationship Between Secondary School Students' Digital Game Addiction Awareness and Participation Motivation to Physical Activity . International Journal of Progressive Education, 18(4), 175-190. doi: 10.29329/ijpe.2022.459.13

Harvard
Car, B. and Ahraz, A. (2022). A Study on the Relationship Between Secondary School Students' Digital Game Addiction Awareness and Participation Motivation to Physical Activity . International Journal of Progressive Education, 18(4), pp. 175-190.

Chicago 16th edition
Car, Bekir and Aziz Onurhan Ahraz (2022). "A Study on the Relationship Between Secondary School Students' Digital Game Addiction Awareness and Participation Motivation to Physical Activity ". International Journal of Progressive Education 18 (4):175-190. doi:10.29329/ijpe.2022.459.13.

References
  1. Adams, E (2014). Fundamentals of game design (3rd Ed.). Berkeley, CA, New Riders. [Google Scholar]
  2. Adams, E., & Dormans, J. (2012). Game mechanics: advanced game design. New York: New Riders. [Google Scholar]
  3. Altunkürek, Ş. Z., & Özçoban, K. (2020). Secondary School öğrencilerinin internet bağımlılıkları ile sağlıklı yaşam biçimi davranışları. Bağımlılık Dergisi, 21(4), 275-284. [Google Scholar]
  4. Alshehri, A.G.,  Mohamed, A.M.A.S.M. (2019). The Relationship Between Electronic Gaming and Health, Social Relationships, and Physical Activity Among Males in Saudi Arabia. American Journal of Men's Health, 13(4), 155798831987351–. doi:10.1177/1557988319873512 [Google Scholar] [Crossref] 
  5. Armour, K., & Jones, R. (1998). Physical education teacher’s lives and careers. PE, sport and educational status. London: Falmer Press [Google Scholar]
  6. Bandura, A. (1997). Self-efficacy: the exercise of control. New York, NY: W.H. Freeman. [Google Scholar]
  7. Brown, J. A. S. (2014). Let's play: Understanding the role and significance of digital gaming in old age. University of Kentucky, Collage of Public Health, USA. [Google Scholar]
  8. Brown, K. W., & Ryan, R. M. (2003). The benefits of being present: Mindfulness and its role in psychological wellbeing. Journal of Personality and Social Psychology, 84(4), 822.  [Google Scholar]
  9. Can, H.C. ve Tekkurşun Demir, G. (2020).  Sporcuların ve E-spor oyuncularının dijital oyun bağımlılığı ve dijital oyun bağımlılığına ilişkin farkındalık düzeyleri, Gaziantep Üniversitesi Spor Bilimleri Dergisi, 5(4), 364-384. [Google Scholar]
  10. Çakıcı, G. (2018). Ergenlerde dijital oyun bağımlılığı ve öfkeyi ifade etme biçimleri arasındaki ilişkinin incelenmesi. Doctoral dissertation, Akdeniz Üniversitesi Sosyal Bilimler Enstitüsü, Antalya. [Google Scholar]
  11. Demir, G. T., & Cicioğlu, H. İ. (2018). Motivation Scale For Participation In Physical Activity (MSPPA): A study of validity and reliability Fiziksel Aktiviteye Katılım Motivasyonu Ölçeği (FAKMÖ): Geçerlik ve güvenirlik çalışması. Journal of Human Sciences, 15(4), 2479-2492. [Google Scholar]
  12. Demir, G. T., & Cicioğlu, H. İ. (2020). Dijital Oyun Bağımlılığına İlişkin Farkındalık Ölçeği (DOBİFÖ): Geçerlik ve Güvenirlik Çalışması. Avrasya Spor Bilimleri ve Eğitim Dergisi, 2(1), 1-17. [Google Scholar]
  13. Digital 2020: Turkey — DataReportal – Global Digital Insights. (2021). Retrieved 2 December 2021, from https://datareportal.com/reports/digital-2020-turkey [Google Scholar]
  14. Do, E.Y.; Hong, Y.R. Factors Influencing Internet Game Addiction in Middle School Students. Med. Leg. Update 2020, 20, 2167–2172. [Google Scholar]
  15. Eccles, J. S., Wigfield, A., & Schiefele, U. (1998). Motivation to succeed. Teoksessa W. Damon (series ed.) & N. Eisenberg (vol. ed.) Handbook of child psychology (Vol. 3, s. 1017-109). [Google Scholar]
  16. Edwards, P. ve Tsouros, A. (2006). Kentsel çevrede fiziksel aktivite ve aktif yaşamın desteklenmesi. Bilimsel Kanıtlar, Dünya Sağlık Örgütü. [Google Scholar]
  17. Egli T., Bland H.W., Melton B.F., Czech D.R. (2011) Influence of age, sex and race on college students’ exercise motivation of physical activity. Journal of American College Health 59(5), 399-406 [PubMed] [Google Scholar] [Google Scholar]
  18. Erbaş, Ü. & Gümüş, H. (2020). Participation in physical activity and social media addiction in students. International Journal of Psychology and Educational Studies, 7(4), 52-60. [Google Scholar]
  19. Godinho, J., Araújo, J., Barros, H., & Ramos, E. (2014). Characteristics associated with media use in early adolescence. Cadernos de Saúde Pública, 30, 587-598. [Google Scholar]
  20. Gumusgul, O. (2018). Investigation of smartphone addiction effect on recreational and physical activity and educational success. World Journal of Education, 8(4), 11-17. [Google Scholar]
  21. Gürel, H. (2021). Secondary School öğrencilerinin dijital oyun oynama motivasyonları ile fiziksel aktiviteye katılım motivasyonlarının incelenmesi, Doktora Tezi, Gazi Üniversitesi Eğitim Bilimleri Enstitüsü, Ankara. [Google Scholar]
  22. İlhan, E. L., & Esentürk, O. K. (2015). Zihinsel engelli bireylerde sporun etkilerine yönelik farkındalık ölçeği (ZEBSEYFÖ) geliştirme çalışması. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi, 9(1), 19-36. [Google Scholar]
  23. Karasar, N. (2017). Bilimsel araştırma yöntemi. Ankara: Nobel. [Google Scholar]
  24. Kuss, D. J., & Griffiths, M. D. (2012). Internet and gaming addiction: a systematic literature review of neuroimaging studies. Brain sciences, 2(3), 347–374. https://doi.org/10.3390/brainsci2030347 [Google Scholar] [Crossref] 
  25. Juul, J. (2005). Half-Real: a dictionary of video game theory. Half-Real: A Dictionary of Video Game Theory. [Google Scholar]
  26. Männikkö, N., Ruotsalainen, H., Miettunen, J., Pontes, H. M., & Kääriäinen, M. (2020). Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis. Journal of Health Psychology, 25(1), 67–81. https://doi.org/10.1177/1359105317740414 [Google Scholar] [Crossref] 
  27. Marufoğlu, S. (2020). Ortaokul öğrencilerinde dijital oyun bağımlılığının fiziksel aktivite ve uyku alışkanlıklarına etkisinin araştırılması, Yüksek Lisans Tezi, İstanbul Medipol Üniversitesi Sağlık Bilimleri Enstitüsü, İstanbul. [Google Scholar]
  28. Roychowdhury, Dev, Functional Significance of Participation Motivation on Physical Activity Involvement (2018). Psychological Thought, 11(1), 9 - 17. doi: 10.5964/psyct.v11i1.255, 2018, Available at SSRN: https://ssrn.com/abstract=3565620 [Google Scholar] [Crossref] 
  29. Sağlık Bakanlığı. (2014a). Türkiye beslenme ve sağlık araştırması 2010. https://www.tuseb.gov.tr/enstitu/tacese/yuklemeler/ekitap/Beslenme/tbsa_beslenme_arastirmasi_sonuc_raporu.pdf sayfasından erişilmiştir. [Google Scholar]
  30. Statista (2017) Link: https://www.statista.com/statistics/722259/world-gamers-by-age-and-gender/ Accessed [28 October 2021] [Google Scholar]
  31. Son, J. Kerstetter, D. Yarnal, C. & Baker, B. L. (2007). Promoting older women's health and well-being through social leisure environments: What we have learned from the Red Hat Society®. Journal of Women & Aging, 19(3-4), 89-104. [Google Scholar]
  32. Taşpınar, M. (2017). Sosyal bilimlerde SPSS uygulamalı nicel veri analizi. Ankara: Pegem Akademi. [Google Scholar]
  33. Tatar, M. ve Myers, J. E. (2010) Wellness of children in Israel and the United States: A preliminary examination of culture and well-being. Couns Psychol Q, 23, 17-33. [Google Scholar]
  34. Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescence, 27(1), 71-85. [Google Scholar]
  35. Vygotsky, L. S. (2004). Imagination and creativity in childhood. [Article]. Journal of Russian & East European Psychology, 42(1), 7-97. [Google Scholar]
  36. Yarnal, C. M. (2006). The Red Hat Society®: Exploring the role of play, liminality, and communitas in older women's lives. Journal of Women & Aging, 18(3), 51-73. [Google Scholar]
  37. Yarnal, C. M., Chick, G., & Kerstetter, D. L. (2008). “I did not have time to play growing up… so this is my play time. It's the best thing I have ever done for myself”: What is play to older women? Leisure Sciences, 30(3), 235-252. [Google Scholar]
  38. Zorba, E. (2013). Fiziksel aktivite ve fiziksel uygunluk. Ankara: Fırat. [Google Scholar]